How Orbit Sum Odds Work
Two independent pointers each draw a number from zero to six uniformly. These values are added and reduced modulo seven, creating a result between zero and six with equal probability. You choose an arc of one, two, or three positions starting at zero. If the result falls within your chosen arc, you win; otherwise, you lose. The game uses a simple modulo sum rather than standard wheel pockets.
Payout Multipliers and Gross Returns
Payouts are gross returns, meaning they include your original stake. A one-position arc pays 6.72 times your stake. A two-position arc pays 3.36 times your stake. A three-position arc pays 2.24 times your stake. Any result outside your selected arc returns zero. The expected return for all modes is ninety-six percent, confirmed by simulation data showing results close to this theoretical value.
Wallet Rules and Settlement
Your stake is deducted once at the start of the round and persists before any animation. Payouts are calculated in hundredths, with whole coins credited and fractional parts kept as carry. You can manually refill your balance only when it drops below ten coins. Reloading the page discards any unfinished round without a refund, and controls are disabled while a round is active.
Frequently asked questions
What is the expected return for Orbit Sum?
The expected return is ninety-six percent across all arc choices. Simulation data confirms this with results hovering around ninety-six percent for one million rounds.
How is the final payout calculated?
The payout is the stake multiplied by the gross multiplier for your chosen arc. Whole coins are credited immediately, while fractional parts are stored separately and added to future credits.